AI Insights · Timothy · January 2023
Top 5 Space Games on iOS in Oceania: Q4 2022 Performance
Discover the performance trends of the top 5 space games on iOS in Oceania during Q4 2022, including key insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 space games on iOS in Oceania demonstrated varied performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared:
Galaxy Attack: Space Shooter experienced a gradual decline in weekly revenue, starting at approximately $2.8K in late September and reaching around $2.3K by the end of December. Weekly downloads showed fluctuations, peaking at 2.8K in late September and hitting a low of 1.6K in early December. Active users saw a steady decrease from 13.8K to 11.7K over the quarter, with a slight rebound mid-December.
Mighty DOOM saw significant volatility in weekly revenue, starting with a notable spike to $5.3K in mid-October before stabilizing around $2.3K at the end of December. Downloads followed a similar pattern, peaking at 6.6K in early October and ending the quarter at 2.8K. Active users showed consistent growth, increasing from 1.7K in early October to 9.1K by the end of December.
Solar Smash maintained relatively stable revenue, hovering around $20-$30 weekly. Downloads saw a peak of 3.1K in late September, then fluctuating around 2K for the remainder of the quarter. Active users experienced a slight decline from 25K in late September to 20.9K by the end of December.
Galaxiga - Classic 80s Arcade demonstrated an upward trend in revenue, starting at $2.6K in late September and peaking at $4.7K in mid-December before settling at $3.9K at the end of the year. Downloads varied, with highs of 2.5K in early October and lows around 1.1K in mid-December. Active users showed an overall increase from 7.7K in late September to 9.2K by the end of December.
Planet Smash : Idle Wars showed a gradual increase in weekly revenue, starting from $32 in late September and reaching $410 by mid-December. Downloads also increased, peaking at 3.1K in late November before dropping to around 1K by the end of December. Active users saw substantial growth, starting at 2.4K in early October and more than tripling to 16.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.